| NanoFX 2.0 BETA | |||||||||||||||||||||||
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| Description | |||||||||||||||||||||||
This mod will add improved visual effects to Star Trek: Bridge Commander. |
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| Screenshots | |||||||||||||||||||||||
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| ReadME | |||||||||||||||||||||||
Readme File NanoFX 2.0 BETA Thank you for Downloading NanoFX 2.0 BETA NanoFX will enhance your BC Game with new or improved visual effects instead of the stock effects. Please enjoy and look forward to future NanoFX additions. REQUIREMENTS - Bridge Commander Retail Game - BCMI .NET - 50 Megabytes of Free Hard Drive Space Installation 1. Double Click on the BC-Mod File 2. In the game, click on the “Configure” button 3. Click on the “Mutators” button 4. Turn on NanoFX 2.0 to enable the effects in game 5. Click on NanoFX Config to configure NanoFX to your preferences NanoFX 2.0 Features - BridgeFX - New Experimental Effects for the BETA, look for more effects in the Future! - CameraFX - Haven’t had time to do much more with this, same as 1.0 - ExplosionFX - Upgraged Explosions with new Sparks and Debris! - SpecialFX - Plasma Trails - Based off of Sneaker’s work with NanoFX Paricles - AtmosphereFX - Clouds and Glows around Planets! - BlinkerFX - Blinking NAV Lights on Ships, they work now! - Weapon FlashFX - Flashes from the Weapons firing on a Ship! - WarpFX - Better Cinematic Cutscenes when Warping, with Nacelle Flashes! - ETA Counter and Free Movement while at Warp - Select a Warp Speed to get to your Destination Faster or Slower - Awesome NEW Graphics courtesy of Sean Kennedy, Graphics Artist - Wicked NEW Sounds courtesy of Wes Janson, Sound Engineer Special Thanx goes out to Dasher42, Apollo, Sneaker, and Lennie for all your scripting advise and help, thanx guys! I’d also like to thank Durandal, Darkgunnman and the BCU Community for all your help and support! |
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