| C&C Retarded: Red Cocaine | |||||||||||||||||||||||
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C&C Retarded: Red Cocaine is a mod which employs various mixes of styles and action to achieve a fresh, new style of gameplay. In this mod, it's all about not knowing what to expect. Units are massive, powerful, build quickly, and they induce pure hell! One unit can cause pure destruction rather than having a huge army marching crossing the map. Many times you'll find yourself laughing at these crazy new units. Being a personal friend of TheGunrun, I can say that he makes nothing but excellent products, and this one is no different. You are looking at the epitome of Red Alert 3 Mods. Below is a youtube video featuring the new Allied force.
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============================================= Basic Changes: All refinereys, even away from an ore node, will give the player $500 every 12 seconds. Many Units have been modified to allow targeting of aircraft. Many Units have been enlarged. Many Units do more realistic damage. Many Units are faster. Many Unit abilities have been altered. Many Prices have been altered. At the start of any game, the player will have three crates; a GLOBAL Health Crate, a GLOBAL Veterency Crate, and a Clone Crate. GLOBAL Health Crates repair/heal all structures, infantry, vehicles, and aircraft. GLOBAL Veterency Crates give all of your units +1 Veterency when used. Clone Crates create a clone of whatever unit activated it. Note: A cloned unit cannot use its special ability. Allied Faction starts off with one Allied Construction Yard and an accompanying Allied MCV. Chronosphere, Iron Curtain, and Nano Swarm are all free and able to be built at the start of a game. All Power Plants give double power. Basic Anti Infantry Infantry can do more damage and swim. All Commandos have three times the health. All wall segments can be build further out and take less time. ============================================= Notable Special Power Changes: Ballon Bomb - Double Damage and Double the Number of Bombs Iron Curtain & Chronosphere - Larger Radius Chronoswap - Now works on enemy units Cryo Beams - Lasts Longer Time Bombs - Does more damage Desolator Air Strikes - More Planes Kamikaze Planes - Bigger Planes Orbital Drop - Drops more Magnetic Stalight - Moves faster Chrono Rift - Bigger ============================================= Notable Unit Changes: Tankbuster - Attacks Aircraft Spy - Can now disguise as structures Larger Radius of Effect for Bribe Twinblade - Picks up more stuff Units can now fire from it Example: Dreadnoughts can be picked up by Twinblades and fire from it V4 and Dreadnoughts - Fires at Air "EMP" Ninja - Throws EMP Shurikens Bullfrog - Starts with 5 Conscripts Yuriko - Special Ability can now cause damage to vehicles and structures Allied MCV - Faster and comes with repair drones Soviet MCV - Faster only on land Tesla Troopers - Don't suck anymore Empire MCV - Flys Riptides - Starts with 5 Peace Keepers Sudden Transports - Starts with 3 Tank Busters Natasha - Can build more than one at a time ============================================= BAMF Units/Structures: Catalyst Harbinger - Gigantic Harbinger Gunship Able to Convert Enemy Vehicles into Friendly Assault Destroyers Can Attack Aircraft Can be produced at an Allied Airfield Requires Tech Level 3 Talent is Conversion Shogun Battlestar- Gigantic Shogun Battleship with Flight Capabilities Launches Fighter Mecha-Tengu as Escort Can be produced at Empire Naval Yard Can Attack Aircraft Faster on Water Requires the new Fortress Power Core and Tech Level 3 Talent is Keeping the Pressure On Gunther, Lord of the Smackdown - Gigantic Apocalypse Tank Fires Catastrophe Shells - Damage can be described as being equivalent to the Allied Time Bomb Can Attack Air Moves extremely slow Secondary Grapple allows for faster movement Requires Battle Lab Can be produced at Soviet War factory Talent is massive damage Allied Titan - Gigantic Floating Aircraft Carrier Accompanied by a squadren of Apollo Fighters Can be produced at Allied Naval Yard Requires Tech Level 3 Talent is absorbing damage Mecha TheGunrun - Emperor Yoshiro Mech Uses both Eye Beams and Energy Missiles Requires Tech Level 3 Can Attack Air and Ground Can Walk through water Talent is Aircraft Destruction GunDAMN! - Gigantic King Oni Eye Beams are devistating Can Attack Air and Ground Can Walk through water Talent is Being Big Mammoth Tank - Mammoth with Tank Turret Requires only a Super Powerplant Talent is being a Carnivorous Tank Ragnarok Tank- Miniture Apoc Tank Fast and deadly Short but sweet Talent is Small, but it's all in how you use it Shogun Executioner - You should already know what this is. Can be built from the start Can be produced at Empire Warfactory Costs too much to be reasonable Takes to much time to be made Talent is being relatively unobtainable. == Asura Tower (Structure) - Aircraft Control Tower Launches Large Amounts of Autonomous Aircraft to work as Defense Defends both air and ground Requires Tech Level 3 Constructed at Allied Construction Yard Talent is shear numbers Gravity Inversion Tower (Structure) - Gravity Manipulator Sends the following into space when too close: Infantry, Vehicles, Projectiles, Aircraft, and Powerplants Requires Battle Lab Constructed at Soviet Construction Yard Talent is perfect base defense Fortress Power Core (Structure) - Floating Fortress Power Structure Produces over 9000 in power Allows construction of Tri-Cannons Comes with two complimentary Tri-Cannons Destruction will lead to catastrophic explosion Constructed at Emprie Construction Yard Talent is shear power Wave Force Tri-Cannon (Structure) - Float Fortress Main Gun Long Range Triple Beam Cannon Can Attack Aircraft Constructed at Empire Construction Yard Requires Fortress Power Core Talent is shear range ============================================= Note: Lots of Changes Have not been documented here, you will learn many of these changes as you play the game. ============================================= Narritive Justifications: Sometimes you might notice shrunken units not unshrinking corrently, this is due to global warming. Remember to recycle kids! There should be a comma in that last sentense, put it wherever you what ;) Constripts have use magical moltove coctails which allow them to walk on water. The peace keepers use future tech anti gravity shiels which only work above the sea. Japanese warriors use nano swords which allow them to traverse the oceans. Shogun Battlestars when they return to sea have inertia dampeners, that's why they don't receive damage then they hit the water at all full. This is also why there are no giant waves either. This technology is also used in MCV deployment. Dreadnought missle explosions chemically create H2O when they explode due to the advanced missile density required to launch at that altitude. Shogun Battlestars use FTW drives which allow it to traverse both air and sea. The spy now uses new future tech technology such as the advanced butter knife which allows it to morph into structures. The reason why you can't repair the Fortress Power Core normally is due to the circle of life. FYI you can always just use an engineer or a GLOBAL Health Crate. The reason why I didn't put as many changes in the changelog is due to me not wanting to spoil the experience, it's totally not because I always save writing the read me untill the day before i release it.. The reason why Ragnarok Tanks, when cloned, turn into normal sized apoc tanks is due to the ressesion. ============================================================================= |
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