Battlefield 1942 Downloads > Total Conversion Mods:

Desert Combat Mod

Download nameDesert Combat Mod
Game: Battlefield 1942
Author: Desert Combat Mod Team
Category: Total Conversion Mods
File Size: 591.28MB
MD5 Hash: 632B5D7E6A4B8D6BA0BCAEB80E883D1D
Version: 0.7
Downloaded 864 times.
Added on: Feb, 22nd 2012 06:23 PM (18:23)
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Description
The Desert Combat mod puts Battlefield 1942 into the modern era. The list of changes and modifications is huge. Check the ReadME below for a full list of additions

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ReadME
||||-- Desert Combat changes from .7M to .7N: --||||

- Created Menu Icons for VSS and PSS weapons
- convergence tweaked for M2A3 TOW
- health and ammo refill removed from spandrel
- m2a3 and bmp2 had their projectiles weakened vs air due to the enhanced capabilities of their new cannons
- new C4 and missing HEDP (fixes projectile issue with bmp2) damage files added


||||-- Desert Combat changes from .7L to .7M: --||||

- Fixed A10 Cluster Bomb Sounds
- Reverted ROF and Stability of Sniper Rifles
- Fixed Stryker Camera position and rotation



||||-- Desert Combat changes from .7I to .7L: --||||

- Fix the BRDM-2 not reloading bug
- Fix the little bird / Gazelle / MD-500 not reloading on airfield bug.
- Fix F-16 exit position to avoid bailing out deaths
- VSS reload sound corrected
- SA-7 fire sound corrected
- Sniper rifles fire faster, less stable.
- new sounds for sniper rifles
- improved soundscripts for artillery and tank cannon projectile whiz
- new soundscript for mortar in flight
- M163 Air Radar fixed
- ZPU-4: set min angle and raised camera
- Shilka - "No Head" feature as well as Air Radar fix
- C4 Changes missed on 7H build
- Mortar velocity increase for improved distance
- Mirage collision mesh fixes
- Urban Siege: removed capture abilities of Nimitz by enemy
- Fixed Menu 1.6 Patch error
- Added 2 Load Screens
- Reverted BF 1.6 Patch Wrench Repair
- Supply and Health refill added to BRDM2, BMP2, and M2A3 interior
- Tweaked main cannons for BMP2 and M2A3 ( bmp2= higher elevation, faster velocity m2a3= faster ROF, larger splash)


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||||-- Desert Combat changes from .7H to .7I: --||||

- Optimized Effects
- PKM given worse minimum accuracy, 100 round clip, larger max crosshair width
- A-10 given heavy muzzle smoke
- C4 vs heavy armor toned down. 2 C4s required to kill a MBT

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||||-- Desert Combat changes from .7G to .7H: --||||
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-reduced soldier infantry fall damage slightly
-fixed vehicle to vehicle collisions (ie light vehicles can no longer ram heavy vehicles
and not lose damage. Heavy vehicles will also take less damage from collisions )
-improved pitch rate for SA-342
-updated stinger texture for FULL build
-fixed engines disappearing prematurely on A-10
-fixed SCUD-B driving sounds
-fixed missing canopy on Mirage
-removed horn feature from UralTanker to fix CTD
-reduced splash radius and damage from destroyed zpu-4
-fixed opaque windows for UralTanker exterior mesh
-fixed static wrecked meshes that were lacking custom collision meshes
-fixed missing glass on BRDM2 Spandrel
-added crosshair to Tabuk sniper rifle for unzoomed view
-fixed sound issues for MG42
-updated M16A2 animations


*****-------- Changes since .6F Public Patch--------------*****

**** OPTIMIZATIONS:
(cols= collision meshes | vis= visible meshes | lods= level of detail models
smooth= smoothing on vis meshes )

Vehicles=
A10: cols,lods Mig-29: cols
AC130: cols Mirage: cols,lods,smooth
AV8: col02,lods MLRS: cols
BMP2: cols,lods,smooth Nimitz: cols
BRDM2: cols,lods,smooth OSA: cols,lods,smooth
CIWS: cols Pantzir: cols
DPV: cols Pickup: cols,lods,smooth
EE-9: cols RHIB: cols
F14-B: cols,lods,smooth SA-3: cols
F15-C: cols,lods SCUD: lods
F16: cols,lods Sea Sparrow: cols
Forklift: cols Shilka: cols
H-53: cols,lods,smooth Stryker: cols
Humvee: cols SU-25: cols,lods
Lada: cols,lods T72: cols,vis,lods,smooth
M163: cols,smooth TOW(base): cols,vis,lods,smooth
M1974: cols Ural: cols
MI-8: cols,lods ZPU-4: vis,lods
MI-24 cols





Basrah's Edge
* bots added
* optimisations:
- texswaps reduced by almost half in critical locations (was 900, now 500)
- marketside m2 meshes redone with single texture optimisations
- object cull and lod improved
* file size reduced
* wallhack exploits fixed
* ticket count slightly tweaked for US to 105. ticket loss reduced to 7
* some missing faces fixed
* general graphics improvements. detail texture enhanced


Sea Rigs
* optimisations:
- texswaps reduced slightly
- model geometry given another pass to reduce drawn tris, col01 & col02 by almost 40%
- model groups broken up further to improve performance
* nimitz exploit fixed
* wallhack exploits fixed
* flag radii tweaked
* various graphical fixes
* new level art
- custom skybox
- dirty clouds
- new water
- new lightmaps for all exterior parts of the map
* file size reduced
* final map thumbnail


Urban Siege
* file size reduced
* optimisations:
- texswaps reduced significantly
- model geometry given another pass to reduce drawn tris, col01 and col02 by almost 30%
- object cull and lod improved
- reduced texture load
* nimitz exploit fixed


Desert Shield
* file size reduced
* general optimisations done
* final map thumbnail


Lost Village
* file size reduced
* general optimisations done
* final map thumbnail


Battle of 73 Easting
* file size reduced
* all new level art, look and feel
* terrain optimised, base layouts tweaked and changed
* final map thumbnail


Operation Bragg
* file size reduced
* lighting enhanced
* lightmaps and colors tweaked
* general optimisations done
* final map thumbnail


No Fly Zone
* file size reduced
* general optimisations done

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