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 Zero Hour Reborn: Public Beta (V.6.0) 
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Joined: Mon Jun 22, 2009 12:23 am
Posts: 346
Post Re: Zero Hour Reborn: Public Beta (V.6.0)
Too long you say?

Well if you think you can do a better job THEN BE MY GUEST! :D

Fix all the bugs from V4 V5 and V6, fix all the new Reborn maps to reduce lag, fix all the broken/ugly models and skins. Fix the general's challenge complete with correct portraits, intro videos and voices. Don't forget that you have to do it with a team of 2 people since most of the "good" modders won't help you because they hate Reborn.

If you can do all that in less time than me then FUKKIN GO!! I FUKKIN DARE YOU!!

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Mon May 17, 2010 8:18 am
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Joined: Sat May 08, 2010 10:09 pm
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Post Re: Zero Hour Reborn: Public Beta (V.6.0)
Hey, do not boil! :lol:
We will wait, the main Generation X completed yet

Реборн могут ненавидеть токо нубы..


Tue May 25, 2010 6:45 am
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Post Re: Zero Hour Reborn: Public Beta (V.6.0)
I finally released an unfinished version of my mod... Its been years since I released it. Its no shock that a mod like this would take a very long time to finish. Perfection takes time. I am still waiting for this mod :)


Fri May 28, 2010 12:01 am
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Location: Lipa City, Batangas, Philippines
Post Re: Zero Hour Reborn: Public Beta (V.6.0)
Zeke_Dlyoung wrote:
mrtanka wrote:
Well there is a bug... When I play as thrax and build a palace... then trying to build a python. Well it still says to build a palace and so I can't build it? Please fix than in the next version :D .





-Mrtanka


Will do :)


Easy but i haven't downloaded v6 yet cause everyone said it's buggy, just modify ChemicalGeneral.ini or GLA Terror Leader.ini in Data/INI/Object folder and find the object of that building like Object Chem_GLAPython or TL_GLAPython then in the DESIGN PARAMETERS SECTION you will find Prerequisites
Object = Chem_GLAPalace or TL_GLAPalace
delete them and you won't need palace anymore

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Fri May 28, 2010 1:12 am
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Post Re: Zero Hour Reborn: Public Beta (V.6.0)
i notice after i installed version 6 i can't play anymore whether single or multiplayer.
what happens is as soon as the game starts i get a message " You Are Victorious " then my friends or AI will explode and it ends the game.

i uninstalled the version6 and try regular zero hour and same thing happens.

please me enlighten on this gurus & mods. thanks!


Mon Jun 07, 2010 12:35 am
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Post Re: Zero Hour Reborn: Public Beta (V.6.0)
Did Zero Hour work before you installed Reborn? It sounds like ZH's copy protection is kicking in.

Try a clean re-install is usually fixes all basic ZH problems.

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Mon Jun 07, 2010 8:31 am
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Post Re: Zero Hour Reborn: Public Beta (V.6.0)
With serial key figure it out
Mod was not to blame


Tue Jun 08, 2010 5:20 am
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Post Re: Zero Hour Reborn: Public Beta (V.6.0)
What happend with USA Air General ? He was best for me :-)...and why is USA Commander in Chief so weak ? No snipers without promotion ? It's sucks.


Thu Jun 10, 2010 2:34 am
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Post Re: Zero Hour Reborn: Public Beta (V.6.0)
Solid Snake wrote:
What happend with USA Air General ? He was best for me :-)


He will be back in V7

Solid Snake wrote:
and why is USA Commander in Chief so weak ? No snipers without promotion ? It's sucks.


Early snipers are unfair for the GLA because you could just kill their worker at the start.

The USA CiC is far from weak. He has the Tomahawk Battery, Crusader 155mm, The Comanche Gunship, and the Ion Cannon

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Thu Jun 10, 2010 4:24 am
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Post Re: Zero Hour Reborn: Public Beta (V.6.0)
Zeke_Dlyoung wrote:
Did Zero Hour work before you installed Reborn? It sounds like ZH's copy protection is kicking in.

Try a clean re-install is usually fixes all basic ZH problems.


Thanks for the reply.

Yes ZH was working prior to install of reborn. I uninstall the V6 then ZH. Reinstall ZH it works. So i decided to try V5 seems to be working fine. Btw i'm using C&C First Decade.

Thanks for hardwork modders.. we'll be waiting for the V7.


Sun Jun 13, 2010 3:41 am
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